Jordan Schussler 3D Environment Artist Email: JordanSchussler@gmail.com Website: https://www.JordanSchussler.com Career Summary: Digital artist with over eight years of 2D and 3D experience, Unreal Engine project development, VR apps, mobile apps, 3D animation, UI design, and team management. Consistently recognized for artistic abilities and cost-effectively resolving challenging issues. Software Knowledge: Maya, 3DS Max, Mudbox, Zbrush, Unreal Engine 4, Substance Designer/Painter, Photoshop, Illustrator, Cinema 4D, After Effects Experience Employer: Freelance (March 2018 – PRESENT) Position: Contract Project Manager/Environment Artist Software: Unreal Engine, Maya, 3DS Max, Substance Designer, Photoshop Main duties: • Set up and organized Unreal Engine asset library for final use by students • Optimized project assets to reduce file size and level load time • Modeled assets in Maya, created textures in Substance Designer, and edited textures with Photoshop • Created foliage, terrain, particle effects, decals, textures, material shaders, and implemented all into Unreal • Created step-by-step level setup for students based on course material • Created Unreal Blueprints for material changing and mesh interaction Employer: Bevel Space (July 2018 – Feb 2019) Position: Contract 3D Environment Artist Software: Unreal Engine, Maya, 3DS Max, Substance Designer, Photoshop, Perforce Main duties: • Photo-realistic texture and mesh creation with optimization for Unreal Engine AR/VR using Substance Designer, 3DS Max, and Maya • Developed an asset implementation procedure to process materials into PBR format, fix lightmap baking issues, and work with our mesh and material swap blueprints • Resolved mesh cleanup, retopology issues, and UV cleanup for all delivered assets through a Revit to Maya to Unreal Engine pipeline • Created efficient pipelines to bring delivered assets into Unreal, solving mesh, texture, lightmap, and LOD issues Employer: Sea Storm Studios (May 2015 – June 2019) Position: Production Artist Software: Photoshop, Illustrator, After Effects, Audacity Main duties: • Graphic design for web and physical marketing materials • Audio recording and editing for film trailers and radio announcements • Restoration of historical photos • Logo and business branding design Employer: Fat Red Couch (Sept 2013 – Feb 2016) Position: Lead Artist Software: Photoshop, Illustrator, Corona, Flash, Maya, Main duties: • Efficiently coordinated and lead animation team to on-time completion of multiple concurrent client projects • Creatively scripted processes for asset processing to greatly save production time • Designed and produced multiple mobile and tablet app UI frameworks • Animated for Adobe AIR and Corona frameworks targeting Android, iOS, Windows, and Macintosh platforms • Created unique storybook art processing method to pull line art from full color images for use in mobile apps Employer: ForgeFX (Sept 2012 – Nov 2012) Position: Environment Artist Software: 3DS Max, Photoshop Main duties: • Photo-realistic 3D models and textures for military flight simulator software. • Modeled in 3DS Max, created textures through Photoshop, and implemented assets into the in-house simulation engine • Photographed and sourced real life assets to provide realistic foliage and other environmental detail. Employer: NetToons, Inc. (June 2011 – Aug 2011) Position: 3D Animator Software: Maya, Flash, Photoshop Main duties: • Created and modified 3D models and animations adhering to tight Nickelodeon style requirements for all SpongeBob SquarePants characters  • Developed efficient output process pipeline to render assets out from Maya to Flash animations Education Art Institute of California San Diego 2011 B.S. in Game and Interactive Media Art & Design Focused on 3D hard surface and organic modeling, 2D and 3D animation, in-engine and rendered lighting, and in-engine particle effects systems.