3D modeling, UV unwrapping, PBR texture creation in Substance Designer, Unreal material parameters with Blueprint implementation, scene lighting, material and mesh swap Blueprinting, and VR optimization.
3D Models made from scratch: Kitchen islands, curtains, Venetian blinds, roller blinds, ceiling fan, hanging ceiling lights, bedroom dresser, sinks, faucets, shower heads, toilet, bedroom closet interior.
Architectural base 3D models were imported from Revit, remeshed (intersecting meshes merged, optimized, and cleaned of floating faces), UV unwrapped (with some having 2 channels for lightmaps), and imported into Unreal from Maya.
Project material samples
3D Models made from scratch: Kitchen islands, curtains, Venetian blinds, roller blinds, ceiling fan, hanging ceiling lights, bedroom dresser, sinks, faucets, shower heads, toilet, bedroom closet interior.
Architectural base 3D models were imported from Revit, remeshed (intersecting meshes merged, optimized, and cleaned of floating faces), UV unwrapped (with some having 2 channels for lightmaps), and imported into Unreal from Maya.
Project material samples